The sound and graphics of the game are okay for the time the game was released. Unfortunately this applies to all of the other Kiki Kaikai games as well. Although it controls well, you can only fire in the direction that you're moving and can't strafe. After that, you must get to the boss' room and fight it. The object of each level is to collect a key that opens the passage way to the boss. Like many games of this kind, Sayo can only take one hit before falling over. There are also other power-ups, such as increased firepower, the ability to stop time, and explosive bombs to help Sayo in her journey. Sayo can fire at her enemies, but unique to Kiki Kaikai is Sayo's ability to repel enemy fire and bash enemies away with her oharai wand. She sets out equipped with her ofuda tags and oharai wand, her only weapons. Sayo-chan is a young miko (priestess) who is out to rescue the gods of fortune from a band of evil demons. For being so cutesy, they are surprisingly fast-paced and often quite difficult. Kiki Kaikai (which means "Mysterious Ghost World") is a top-down shooter in the vein of Capcom's Commando, except with a Japanese mythological theme. Taito - the company behind Darius, Power Blade, and Bubble Bobble, released Kiki Kaikai in 1986.
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